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Well... That was interesting. Fun mechanics, almost feels like a twin-stick shooter with one stick lol I noticed that the game became more and more laggy after a few houndred points and the enemies stopped appearing. It might have been better to make one refined level than one endless level, though that's up to you ;). And holy hell, the bass was loud, in a somewhat good way.. :thinking: Good job! :)

Thank you for playing!  I forgot to make the spit disappear, so you could make a wall of spit and then never see the enemies again, and the overload of gameobjects in unity are probably at fault for the lag... I'm really glad you enjoyed it!